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Script not working

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So I have made a script for a game that doesn't work and I have no idea why. can anyone spot anything that could be wrong with it? I'm trying to make it when I get a hoop with a basketball, it plays an animation, but it only works for the first hoop. after I get 1 and it plays the animation,it wont go any higher/play any more animations. var Enter = false; static var Point; var LOL : AudioClip; var one : String; var two : String; var three : String; var four : String; var five : String; var six : String; var seven : String; var eight : String; var nine : String; var ten : String; function OnTriggerEnter (other : Collider){ if (other.gameObject.tag == "BasketBall") { (Enter) = true; audio.PlayOneShot(LOL); } } function OnTriggerExit (other : Collider){ if (other.gameObject.tag == "BasketBall") { (Enter) = false; } } function Update(){ if(Enter == true){ Player_Money.players_money++; } if (Player_Money.players_money == 1){ gameObject.animation.Play(one); } if (Player_Money.players_money == 2){ gameObject.animation.Play(two); } if (Player_Money.players_money == 3){ gameObject.animation.Play(three); } if (Player_Money.players_money == 4){ gameObject.animation.Play(four); } if (Player_Money.players_money == 5){ gameObject.animation.Play(five); } if (Player_Money.players_money == 6){ gameObject.animation.Play(six); } if (Player_Money.players_money == 7){ gameObject.animation.Play(seven); } if (Player_Money.players_money == 8){ gameObject.animation.Play(eight); } if (Player_Money.players_money == 9){ gameObject.animation.Play(nine); } if (Player_Money.players_money == 10){ gameObject.animation.Play(ten); } }

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